Backgrounds
Local AI visual project
I played BG2 when it came out. This is a personal attempt to revisit its art with local AI models and agents: improve the scenery and animation where it works, and keep the game’s strange old atmosphere intact.
Free, non-commercial fan release planned for 2027.
Not a remake
The original art is the reference, not raw material to replace. If an upscale stops feeling like Baldur’s Gate II, it gets reworked or left alone.
A map I know by heart
Every asset is improved one by one, then checked visually in game. Drag the handle to compare this example with the original.
Vanilla ×1
Upscaled ×4
AR0700 · Waukeen’s Promenade · Day · Crop 02 — matched x1 and x4 project captures.
What I am tinkering with
Backgrounds
Things that move
Still experimental